Press Releases

Frogster achieves high growth in third quarter - Eleventh monthly revenue record in a row in November

Profit estimate 2009 and outlook for 2010

Berlin, 03.12.2009:

Frogster Interactive Pictures AG, international publisher of massively multiplayer online games with headquarters in Berlin and subsidiaries in Berlin, San Francisco and Seoul, recorded a very pleasant revenue and result expansion in the first three quarters of 2009. The corporate revenue grew by a multiple to almost 9m Euro (entire year 2008: 2.2m Euro).

The very positive course of business is continuing also in the fourth quarter of 2009. Thus in November, at just under 1.8m Euro, a monthly revenue record was achieved for the eleventh time in a row. Herewith, for the first time, 50% of the revenues were gained abroad. Here, it has to be taken into consideration that the commercial launch of the success title ‘Runes of Magic’ in Korea had been postponed to November 19th so that revenues from the important Korean market only counted in on eleven days out of November. The Frogster group’s companies have especially grown in the international markets of France, Spain and the USA in November.

Guidance for 2009 confirmed: six-fold revenue growth to 13.5m Euro realistic
The cumulative revenue of the first eleven months of the year 2009 thus amounts to almost 12m Euro (entire year 2008: 2.2m Euro). For the entire year 2009, the management estimates the revenue to be 13.5m Euro and the net profit to be 0.70 Euro per share. Should the estimate prove to be correct, the Frogster group would have reached their ambitious growth and revenue goals which were raised significantly already in the course of the year. One of the goals formulated at the beginning of the year, to reach a monthly revenue in the amount of 500k Euro in Europe and of 500k USD in Northern America by year-end only with the newly released massively multiplayer online game (MMO game) ‘Runes of Magic’, was already achieved in April and October 2009, respectively. Another highlight is the fact that the operative cash-flow in 2009 should turn out to be significantly positive for the first time.

Unique business model merely at the beginning of its growth story
Frogster is currently operating three client-based virtual worlds, so-called massively multiplayer online games, in different languages and countries and is one of a small number of publishers in Europe which have entirely dedicated themselves to this technology-driven, strongly growing entertainment trend on the internet. On top of that Frogster is one of the first in the innovative group of online games providers to focus on the novel free-to-play business model in the western world even for AAA titles, which is exceedingly successful in Asia. Here, the customer gains access to the three-dimensional adventure worlds on the internet, produced by large development teams during a course of several years, free of charge and has the opportunity to purchase virtual goods and services there for their custom-made avatar according to their gusto. These virtual goods and services, such as for example a special virtual horse or the rent for a virtual apartment, cause no additional production costs to Frogster, no matter which production volume. The management believes that Frogster is only just at the beginning of a growth and profit boost as the full version of the title ‘Runes of Magic’, described by some of the international press as best free-to-play MMO game in the world, has been launched only eight months ago in the German and English language versions, two months ago in the French and Spanish language versions and only two weeks ago in the Korean language version. Successful MMO games have a life cycle of five to ten years and reach their peak only after a few years.

In 2010, strong, profitable expansion shall be continued
In 2010, in addition to the further growth and roll-out of ‘Runes of Magic’, the eagerly expected free-to-play version of ‘The Chronicles of Spellborn’ shall be released in Asia and there shall be a targeted expansion of the portfolio by a client-based MMO game. Furthermore, Frogster strives for the publishing of browser-based MMO games which are more simple in quality compared to client-based MMO games, however easier to access for the player. Thus, further target groups that haven’t been reached yet, can be accessed.

Frogster group’s management is therefore confident to be able to increase revenue and result significantly in the upcoming year again. The guidance for 2010 envisions to achieve 25m Euro in revenue and 1.50 Euro per share in net profit. The international business shall contribute to this with a disproportionately rising share.

Bounty Bay Online

Pirates, Merchants & Explorers

With Bounty Bay Online players enter the historic Age of Discoveries when famous circumnavigators were roaming the seas. Since 2007, they start an online career as a merchant, sailor, fisherman, pirate, explorer or in one of several other professions in a charming sailor setting. Alone or with a guild of players they follow gripping quests, start a flourishing overseas trade and discover monumental sights. Following exciting player vs. player battles on land and sea, powerful guilds can take control of cities and entire colonies and thus control their destinies.

More information on www.bountybayonline.com.

Mythos

Gripping Action MMORPG in popular comic look

Mythos brings the highly successful Hack'n'Slash formula into an action-packed online role-playing game. Mythos offers players a virtual fantasy world based on an atmospheric comic book style where they hunt countless monsters in a variety of diverse dungeons. There is a choice of four races and three character classes which can be heavily customized. Mythos was originally developed by Flagship Studios and since 2010 has been further continued and prepared for its release in Europe by the Korean publisher HanbitSoft. The action-packed online game is due to throw open its gates in early 2011.

More information can be found on www.mythos-europe.com.

Runes of Magic

a world full of wizardry and adventure

Runes of Magic has redefined the standard for free-to-play MMORPGs since 2009 with its massive amount of features. The online role-playing game carries an exciting, multi-layered story, driven by more than 2,700 quests set in the atmospheric fantasy world of Taborea. ‘Runes of Magic’ features a unique dual class system enabling players to combine one of eight primary classes with a secondary class. Thanks to a comprehensive crafting system, individual player homes, arenas and battlefields, guild castles and siege wars, challenging dungeons and many other features ‘Runes of Magic’ offers plenty of online adventures for all kinds of players.

More information can be found on www.runesofmagic.com.

TERA

online game world to set new standards in the genre

An impressive and highly-detailed virtual world with triple-A quality claim awaits thousands of players with TERA. Entirely developed in Unreal Engine 3, TERA transcends current representatives of the genre with breathtaking 3D graphical environments, thrilling animations and spectacular effects. With six races and eight character classes, TERA offers an abundance of possibilities for character creation and development. The dynamic real-time combat system of TERA gets players engaged in battles considerably more actively than all conventional MMORPGs available on the market. TERA is set to be released in 2011 based on a subscription model.

More information can be found on www.tera-europe.com.

Throne of Fire

Gripping Dragon Combat in a Browser Window

With Throne of Fire, Frogster’s first browser-based fantasy world will cast open its gates. PC adventurers will receive free access to a medieval-themed mythical world offering impressive wide-screen landscapes using the latest Flash technology. Players will be able to take on the role of a warrior, mage, priest, warlock or paladin to fight fearsome dragons in individual or group-wise turn-based fights. Only those who can defeat the formidable boss opponents in the diverse and demanding raid instances will get the opportunity to ascend to the throne of the kingdom.

More information can be found on www.throne-of-fire.com.

Christoph Gerlinger

CEO | Frogster Interactive Pictures AG

Despite having left the games industry more than two years ago Christoph received a call from his former colleague and friend Dirk Weyel at the end of 2004, that a small computer games publisher with 11 staff was for sale. From 1996 to 1999 Christoph had co-built the German computer games business of Psygnosis, a Sony group company. 1999 he had co-founded CDV Software Entertainment AG took it public as MD in the CFO role in 2000 and co-managed it until end of 2001. Psygnosis and CDV were a big success during his time. So why not buy a small company and switch to the driver seat completely? Opportunities in the games hit business are large but so are the risks. Even more if you are a small challenger required to move ahead into innovative niches. Christoph bought the company beginning of 2005 together with Dirk, friends and family. Under the new name Frogster Interactive Pictures they have since focussed the company as one of the first in Europe on the growth market of virtual worlds, so called massively multiplayer online games. For the purists - Christoph was born 1967, has started his career with a "Banklehre" and holds a master degree in business admin from JW Goethe University in Frankfurt.